River District

The Fallen Tower | Cloak Tower | The Shard of Night

The River District takes its name from the terrain feature that has saved it from being overrun- namely, the Neverwinter River, which holds at bay the plaguechanged forces that emerge from the Chasm to the south.

The bulk of Never winter’s merchant class once dwelt here, and the architecture shows it. The houses were sturdily built, and although they are not ostentatious, most are large enough to have held a family of six or eight plus servants. Guardhouses and security walls abound, offering cover for skirmishers looking to ambush unsuspecting visitors. Long flower gardens run through the center of each street, although over the years they have gone to weeds or decay.

One might think the Mintarns could have pacified the River District by now, but safety proves elusive, mostly due to a band of orcs in the ancient Cloak Tower at the eastern edge of the area. New Neverwinter’s forces occasionally venture into the district, but generally only as far as the Fallen Tower tavern. That establishment serves as neutral ground for negotiations between Lord Neverember and Vansi of the orcs, to whom the rest of the district belongs.

Beasts from the surrounding wilderness occasionally stalk the streets here, hunting for food. Even if the orcs were not present, the other dangerous creatures would be reason enough for refugees to avoid this district, regardless of whether their houses remain standing.

For now, a hastily erected barrier seals most of the River District from Blacklake. It usually stands unattended, since the Mintarn guards have better things to do than patrol the barrier, opting instead to post signs warning people away. Some people enter the district despite these warnings. The relative privacy makes discreet liaisons and daredevil games frequent occurrences in the River District, and stern parents have to caution youngbloods with a thirst for adventure against going in.

River District

Relics of the North Actana