Protector's Enclave

Important locations: Hall of Justice | Moonstone Mask | The Wall | House of Knowledge | Neverdeath

The Lord Protector of Neverwinter rules the city from the Hall of Justice, the old temple of Tyr. Farthest from the source of the great earthquake that struck Mount Hotenow almost three decades ago, this area of Never winter suffered the least destruction. This good fortune also made the district a primary target for Lord Neverember. He moved an overwhelming force of mercenaries into the district, secured his base, and, ever since, has spent half his time here and half in Waterdeep.

The Protector’s Enclave stands mostly intact, and many former residents of the city have returned to live here alongside new immigrants. Although this district is the most stable part of Neverwinter, it chafes under the firm hand of Sabine, the general of Lord Neverember’s forces. Spies watch every neighborhood and notable gathering place, and Mintarn enforcers march through the streets. When the townsfolk complain, Neverember shifts the blame to one or another of his subordinates and is subsequently hailed as a hero for making an example of the supposed scoundrel. He assures the citizens that he is doing his best in a bad situation.

The Enclave boasts the best-stocked market in the city, thanks to trade from Waterdeep and other cities along the Sword Coast. The city taxes all transactions made here at a steep rate that the natives have grudgingly come to accept. The taxes pay for the Mintarn soldiers who watch every newcomer to the district with a sharp eye. In the enclave, suspicious or unfamiliar characters do not stay hidden for long.

Protector's Enclave

Relics of the North Actana