“Since that day of cataclysm, a decade ago, when the volcano roared forth and painted a line of devastation from the mountain all the way to the sea, burying Neverwinter in its devastating run, the tone of the region has changed. It is almost as if that one event had sent forth a call for conflict, a clarion call for sinister beings.
In a sense, it did just that. The loss of Neverwinter in essence severed the North from the more civilized regions along the Sword Coast, where Waterdeep has now become the vanguard against the wilderness. Traders no longer travel through the region, except by sea, and the lure of Neverwinter’s former treasures has pulled adventurers – often unsavory, often unprincipled – in great numbers to the devastated city.
Some are trying to rebuild, desperate to restore the busy port and the order it once imposed upon these inhospitable lands. But they battle as much as they build. They carry a carpenter’s hammer in one hand, a warhammer in the other.
Enemies abound: Shadovar, those strange cultists sworn to a devilgod, opportunistic highwaymen, goblinkin, giants, and monsters alive and undead. And other things, darker things from deeper holes.
In the years since the cataclysm, the northern Sword Coast has grown darker by far.
And it pleases me.”

-Drizzt Do’Urden

Left a desolate ruin after a supernatural cataclysm, Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas – any of which could tear the city apart. Adventurers abound must plunge into the politics, skulduggery and peril of a city on the brink of destruction… Or greatness.

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Relics of the North